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Vintage Fridge: 3D Modelling a game asset – Complete Course

Vintage Fridge: 3D Modelling a game asset - Complete Course

How To Get This Course For Free ? 




  1. Click On Enroll Now.
  2. Now You Go Direct Udemy Official Website.
  3. Than Log in And Sign Up In Udemy Website.
  4. Now Click On Enroll Now.
  5. Last Finally You Get This Course Absolutely Free.
  6. You Get Message Congratulation You Enroll This Course.
Course Details –:

What you’ll learn -:

  • Maya – 3D modelling
  • Maya – Retopology
  • Maya – UV unwrapping
  • Substance Painter – Texture Baking
  • Substance Painter – PBR texturing
  • Unreal Engine 4- Scene set up
  • Unreal Engine 4 – Presenting prop20200502 175542 507

Description -:
‘Vintage Fridge: 3D Modelling a game asset – Complete Course’


This Polygoods ‘3D modelling a game asset fridge’ will help you improve your 3D modelling workflow by taking you through the entire pipeline of the modelling process for a vintage fridge prop. It will take you through various skills and new tools used within a current professional practice of Autodesk Maya modelling workflow in its current 2020 version. The purpose of these lessons is to teach you different techniques which you will then be able to incorporate onto your own personal workflow to increase your creative freedom in 3D modelling. It will also teach you everything that a modeller needs to know within Autodesk Maya so as to create a great 3D asset, that is perfect to be used as a video game model.


‘Vintage Fridge: 3D Modelling a game asset – Complete Course’ is set up with varying difficulties; helping you learn more advanced skills progressively. As we continue with the course, learning aspect and techniques will become harder, helping you to better ease into the modelling process.

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Within Substance painter:

Workspace and its set up

In this course, we are going to go over a foundation of Substance Painter set up in order to help us work throughout the course in an orderly manner. Throughout the lessons, you will be taught in ways for which you can take full advantage of a Substance Painter’s space and all of its tools. Learn how to use layers to their full extent in order to get the best results out of your textures.

Display Adjustments

The course includes all the necessary information to build up a good foundation of great Substance Painter previews of an asset to help you better visualise the overall atmospheric look. It will cover ways of which we can easily change and adjust the environmental maps to get indirect lighting fitting the overall theme of an object.

Baking Textures

The lessons include all the necessary information you need to know in order to bake great texture maps. It includes normal map texture baking using a cage to avoid high poly mesh being baked onto low poly without any abnormalities such as warping or texture artifacts. You will also learn how to set up and use the Colour ID map within a professional pipeline to allow you to make quick material differentiation of the prop.

Design Custom Materials

This tutorial will show you how you can create your very own PBR textures within Substance painter. You will learn how to make a realistic looking materials such as creating high definition metal that can be applied and adjusted within any part of a prop accordingly. You are also going to learn how to create custom rust texture and how to make variations of it in accordance to the material it is being applied to. The course will teach you the difference between rusted material on a metal and the rust on a painted surface and will show you how you can make it yourself throughout the following substance painter online lessons.

Fixing Texture seams

The course will provide you with detailed information on how you can make best use out of texture projections within texture maps and layer masks to automatically hide the UV seams. Learn how to manually fix texture maps errors by stamping out the mismatches using Substance Painter built in texturing tools.

Create ageing to your material

Design your very own custom materials with story behind it behind it. Learn how to make creative artistic choices within the texturing process of the prop in order to tell a story an object through the visual look. The course will teach you how you can make use out of a backstory of an object in order to make texture adjustments and give your prop more visual depth to it.

Within Unreal Engine 4:

Asset set up
Learn how you can create and set up
creating a project using the new unreal engine 4.24 process . Importing a personal asset with unique scale factor amongst other things which are adjusted through the Unreal Engine’s Import menu. During the course, you will cover how to create and apply your very own custom master material for a fully optimised packed texture set then reapply using other textures and make it reusable by turning it into an instance

Level build

Learn how to Build a simplistic level using unreal engine provided tool for creating geometry.

Set up free Unreal Engine marketplace PBR textures by going through the steps of how to make use out of Epic games always growing premium assets which are given away for free to anyone to using company’s game engine. Apply the textures and learn how to adjust them within the level to make quick overall changes for the texture’s patterns.

Camera work

Learn how to set up professional cinematic camera onto the scene and how to use it to present the asset. Animate the created camera by making use out of a commonly used cinematic shot within the filmmaking and video production industries, crane shot. Learn the basics of a sequencer within the unreal engine 4 and create a tracking crane shot animation with a seamless loop.

Post processing

Learn how to make your very own, custom vintage view for the camera. This course will teach you how to manually set up a shot of a scene to give it a nostalgic vintage visual look to it. Create your own atmosphere using visual adjustments such as tone and contrast adjustments, as well give your prop more depth to the detail by increasing the ambient occlusion strength.


Who this course is for:
  • 3D artists interested in creating and presenting a physically based rendered (PBR) asset
  • Computer game designers
  • Aspiring prop artists
Enroll Now -:
Free 12800 100% off




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